Press Kit
Press Kit
For journalists, content creators, and publishers writing about Away Kingdom. All assets are free to use — please credit Away Kingdom as the source.
Brand Assets
Color Palette
Imperial Gold
#D4A24C
Light Gold
#F4C874
Deep Navy
#0A1F3D
Night
#0A0E1A
Factsheet
- Title
- Away Kingdom
- Tagline
- "Your kingdom grows while you are away."
- Genre
- City / kingdom builder, strategy, idle (phone-free time based)
- Platforms
- iOS · Android
- Launch
- Second half of 2026 (target)
- Developer
- Karaca (solo developer, Türkiye)
- Website
- awaykingdom.com
- X / Twitter
- @awaykingdom
- @awaykingdom
Descriptions
One-liner
The first mobile strategy game that grows while your phone stays in your pocket.
Short paragraph
Away Kingdom is a city-builder strategy that turns the real-world time you spend away from your phone into kingdom resources. Evolve through four civilizations from village to industrial age, level heroes, fight clan wars — all of it running in the background while you live your life.
Full description
Most mobile games are designed to consume your time. Away Kingdom does the opposite: it rewards you for putting the phone down. The moment the screen locks, gold starts piling up, heroes earn experience, your castle grows. Come back to collect, upgrade, and lead clan wars. 4 ages × 5 castle levels (6+ ages planned), 15 research branches, 2 named heroes, 5 spell types, weekly clan war cycle. No pay-to-win — all purchases are cosmetic-only.
Developer
Away Kingdom is built by a solo developer in Türkiye — Karaca. A one-person studio adventure powered by years of Flutter, .NET, and game design work. Philosophy: "A game that doesn't compete with your life."
Contact
press@awaykingdom.comReach out for interviews, demos, or review codes.

